


The single player game features a number of changes from Quake. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The remainder of Quake 's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II. The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. Ubuntu (and possibly other GNU/Linux distributions) have Yamagi Quake 2 in their software repositories, in Ubuntu it is under the name yamagi-quake2.The single-player mode in Quake II involves gun-battles often with multiple enemies in large, outdoor areas. Yamagi Quake 2 Can be downloaded at Yamagi's quake 2 page here. If you want to help out Yamagi Quake 2 or report bugs you can find Yamagi's github organization here Download The same procediment may also apply for other source ports such as KMQuake 2. Place all the OGG files in there and voila. In order to playback the music ingame, create a new folder named "music" inside the baseq2 folder located inside the root Quake II directory.

Go here for both Quake and Quake II's soundtracks. The source port supports external music files, meaning the Quake II Soundtrack can be used without the original CD's audio files. Support for unlimited screen sizes and resolutions.Sdl 1.2 and Sdl 2.0 for rendering and input.External music without the need for a CD can be played back (further details below.).
